When Bethesda announced that the eagerly anticipated The Elder Scrolls Online would feature a $15 per month subscription fee, it's safe to say that most gamers weren't particularly impressed. Not only does that amount to an additional $180 per year just to play the game, but it's a fee that comes on top of the actual cost of the game. Viewing this as a "double taxation" of sorts, gamers have been venting their fury across the internet to such an extent that Bethesda has sought to clarify the issue though Pete Hines, the company's vice president of Public Relations.
Speaking with GameSpot, Hines defended the fee by confirming that it would buy players a lot more than just access to the game's servers. Instead, it'll bring with it the addition of new regular content, some more substantial than players might normally expect from this kind of game - "content that is real and significant and feels like regular and consistent DLC releases", rather than horse armour.
Opting not to implement the subscription fee, according to Hines, would've lessened the overall experience for players and resulted in a game that wasn't befitting of the Elder Scrolls brand...
It is a massive, 'Go where you want, do what you want' game that we think offers the kind of experience that's worthy of a subscription," he explains. "We want to do the version that we think is the best game and the coolest experience. And that means putting a lot of people and a lot of content creators towards having stuff that comes our regularly; every four weeks, five weeks, six weeks.
The Elder Scrolls Online debuts in April on PC before the PlayStation 4 and Xbox One versions land early this summer.